MIRIN SCASSELLATI
Designer, Maker, Student
Resurrection
(Fall 2020 - Spring 2021)
The Setting: Camelot Castle, Modern Day
The Premise: A gathering of supernatural creatures goes wrong when
something starts turning the monsters back into humans.
The Format: 6-hour One Shot for 3-5 players.
Played 8 different times with 31 players.

Meet the (Player) Characters
As with all of our games, each player has a different mechanic--a way that their magic works--and a different set of powers. We offered 5 characters, and usually ran the game with 4 players (nobody likes getting stuck with a character they didn't chose!).

Vampire Main Concept: Bloodlust Dracula craves blood whenever he uses his powers, and if he can't get it from ethical sources, he's got to get it from somewhere... My Favorite Piece: Dracula's relationship with ex-gf Persephone, current head of GRIM--the Government Regulation of the Investigation of Monsters.

Fae Main Concept: Order and Chaos Using their powers in order to restore order, such as using truesight or peace-producing illusions, allows them to speak truth into reality. Acting on behalf of chaos, on the other hand, allows them to blow things up. My Favorite Piece: "Cannot Tell a Lie". The amount of half truths our Morgan(a)s told... Note: Morgan(a) is a genderfluid character. We let players chose the name (Morgan, Morgana, or switching between the two) and pronouns they wanted to use.

Garden Gnome Main Concept: Fractures, Findings, and Fame "Fractures" describes getting injured, and required the player to piece the gnome back together again in creative ways. "Findings" listed the items Basil was always picking up and combining. "Fame" required the player to balance Basil's ability to blend into a crowd with his desire for heroism. My Favorite Piece: Since Basil lived at Camelot, we allowed the player to make up facts about the environment at any time.

Vampire Main Concept: Bloodlust Dracula craves blood whenever he uses his powers, and if he can't get it from ethical sources, he's got to get it from somewhere... My Favorite Piece: Dracula's relationship with ex-gf Persephone, current head of GRIM--the Government Regulation of the Investigation of Monsters.
We wanted this game to have a little bit of everything:
Mystery? Check!
We pitched the game as a reverse murder mystery, and it's basically just that. Throughout the game, players find suspects and learn clues about why these creatures might be turning back human.
Combat? Check!
One of my favorite things about this system is the capability for creative-based combat. Rather than just rolling to hit, players are challenged to find ways to utilize their abilities and surroundings creatively. We've had everything from players creating a slingshot with a sight (using some twigs, a string, and a laser pointer they'd found) to picking up the gnome character and going "bowling" with the imps they were fighting.
Puzzles? Check!
The final "boss fight" was actually more like a series of puzzles--the players found themselves in illusions drawn off of each character's fears. Some illusions included combat, but all of them also had a puzzle component players could solve--like the character fighting their gargoyle-nemesis, who could win the encounter by pulling the golden garden shovel out of the stone.
Fun NPCs? Check!
From Zokat and Stella (the dragon businessman and his lawyer ex-wife) to Agent Reaper of G.R.I.M (the government agent more focused on his cool sunglasses than the paperwork of the job) to Dusk (a member of the fae court who's royally-pissed-off that he can't find his sister, Dawn), the inhabitants of this world is what makes it so fun for us to play again and again.
...and all the drama that comes with them? Also Check!
Each player has a connection to an NPC that lets us get right to the fun role-playing without the context of multiple sessions. Dracula's ex-wife and current-government-leader shows up to try and shut things down, Basil's mentor is definitely not telling him the full story, and the vampire that is always either bullying or flirting with Beatrix is supposed to be there this year...
At right:
several game "handouts", all designed/ created by me.
I love using handouts
--especially in a virtual game--to add a sense of physicality to the game.




