MIRIN SCASSELLATI
Designer, Maker, Student
World Building
The game Redemption takes place primarily in the Crossroads Kingdom. While it's a relatively complex world, here's the basic things you need to know to understand it:
Geographical: The Crossroads is a group of "islands" floating amongst the stars. There is no water or sun, only land and the surrounding blackness lit by stars.
Transportation: The only way to get around the Crossroads Kingdom is through floating ships. The only way to get into the Crossroads Kingdom is through the many portals scattered around the outer islands.
Social: You don't chose to move to the Crossroads--you get sent there. When a horrible crime is committed in another realm--that's the worlds on the other sides of those portals--they banish people to the Crossroads.
Political: King Lucius, the eternal ruler of the Crossroads and in fact its first ever resident, runs the kingdom on the belief that everyone is capable of Redemption and deserving of a second chance.
Within that framework, we were able to build and develop a world that was complex and interesting (to keep our regular players engaged), while also similar enough to most fantasy worlds that guest stars could jump in without a lot of introduction. One of my favorite pieces about the game is the amount we get to create this world, both as GMs and with our players involvement. Plus, because of the Realms, there's an unlimited possibility for new worlds and mechanics. We played a game that took place in the realm of Tarot, a tarot-card-based monarchy where NPCs were based off of the major arcana and some of the suites that was super fun to develop (that episode was also our Leverage-inspired game, where the players got to pull of a con against the corrupt Hierophant). Within the Crossroad Kingdom, there are also complex social circles the players are a part of (the nobles, pirates, mages, and undead all have different homes and people that we've built up).
We created a WorldAnvil for the game (an online resource with short articles on the people, places, and things the players were most likely to encounter). Interested in learning more about the Crossroads?
You can access it here: